Summary
Zach Burke is a seasoned software engineer and co-founder with 14 years of experience turning creative concepts into production-quality interactive experiences, primarily using Unreal Engine 4. He leads solution architecture and project delivery at Hypercane Studios, shipping gameplay systems, animation, multiplayer, VR, engine plugins and long-lived codebases while enforcing coding standards and build/test automation. His background includes building holographic AR platforms, integrating OpenCV/Dlib and custom networking plugins, and authoring engine-level modifications such as threaded speech recognition and media playback synchronization. Earlier work spans Android camera SDKs, custom ROMs/bootloaders, clustered filesystem support, and FPGA/device driver development—demonstrating a rare full-stack fluency from low-level systems to high-level game design. Based in Vancouver, Washington, he also brings creative extras like voiceover, product photography and music composition to projects, making him a pragmatic technologist who blends engineering depth with hands-on creative production.
14 years of coding experience
15 years of employment as a software developer
BSE, Electrical Engineering, BSE, Electrical Engineering at Walla Walla University