Summary
Zach Oriel is a software engineer with eight years of experience and five years in professional development, specializing in game-focused tooling and cross-platform web experiences. At House of How he helped deliver a dozen+ cross-platform titles by building an in-house Unity-to-Three.js pipeline, designing core gameplay systems, custom editor tools, and automation that accelerated iteration. He’s experienced maintaining large legacy codebases, improving CI/CD to shrink build times, and translating artist needs into optimized asset workflows. A strong collaborator and trainer, Zach runs onboarding and Git training to raise team velocity and documents systems for shared knowledge. With a 3.9 BS in Computer Science and an advanced diploma in Game Programming, he blends formal CS rigor with practical game-engine craftsmanship and a knack for bridging creative and engineering teams.
8 years of coding experience
7 years of employment as a software developer
Advanced diploma, Game programming, Advanced diploma, Game programming at Academy of Interactive Entertainment (AIE)
Bachelor of Science - BS, Computer Science, 3.9, Bachelor of Science - BS, Computer Science, 3.9 at Southern New Hampshire University