Zach Rammell is an engine programmer with eight years of experience building game tools and engines, currently developing FPS Chess 2 at Evergreen Games. A DigiPen Computer Science alumnus, he spent several years at Epic Games as a Tools Programmer where he focused on improving developer workflows and pipeline efficiency. He’s shipped two commercial games on Steam and combines low-level engine work with practical tooling to help teams iterate faster. Based in Kirkland, Washington, Zach has a background teaching and mentoring at DigiPen and in youth coding programs, highlighting a knack for communicating technical concepts. He’s driven by building “cool stuff” that blends creative gameplay with robust engineering.
8 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at DigiPen Institute of Technology
Contributions:8 PRs, 11 pushes, 4 branches in 2 days
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