Zachary Aars is a founder and software engineer with 11 years of hands-on experience bridging game development, VR systems, and technical support. He builds immersive experiences using C#, Unity, OpenVR/SteamVR, and Python, with a track record of shipping MSHA-compliant VR training and nostalgic retro-style games. His background as a stage hand and event technician informs a practical, production-focused approach to teamwork, logistics, and attention to detail. Zach has led small studios and startups, moving between founding roles and contract development to deliver interactive projects end-to-end. Based in Gillette, Wyoming, he pairs formal game design training with real-world engineering from bootcamp and diverse technical-support roles. Notably, he combines creative game design instincts with low-level hardware integration experience, enabling polished user experiences across VR and traditional platforms.
11 years of coding experience
6 years of employment as a software developer
Electrician, Electrician at Gillette College
Software Engineer Bootcamp Computer Software Engineering, Software Engineer Bootcamp Computer Software Engineering at The Tech Academy
Bachelor's degree Video game design, Bachelor's degree Video game design at Full Sail University
High School Diploma, High School Diploma at Heritage Christian School
Contributions:1 release, 2 PRs, 32 pushes in 2 years 7 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.