Zachary Canann is a Senior Software Engineer in San Francisco with 11 years of experience building games, developer tools, and production systems across startups and larger teams. He has shipped commercial indie titles that teach hacking and low-level CS—earning over $100K in sales for Squally—and recently led major game systems and tooling in Unreal Engine for Pantomime. At Manticore and now Roblox he delivered voice, streaming, and client systems, plus security audits that uncovered critical exploits, showing a blend of systems, networking, and security expertise. His open-source contributions to Squalr demonstrate a focus on clean architecture and decoupling in C# tooling for game hacking. Comfortable across C++, C#, Java, Lua, and assembly, he pairs low-level technical depth with product-minded engineering and hands-on build pipelines (including motion-capture and AI-driven voice toolchains). Colleagues describe him as an entrepreneurial engineer who turns gameplay concepts into production-ready systems.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Science (B.S.) Computer Science and Engineering, Bachelor of Science (B.S.) Computer Science and Engineering at University of California, Merced
Squalr Memory Editor - Game Hacking Tool Written in C#
Role in this project:
Backend Developer
Contributions:16 releases, 1659 commits, 213 PRs in 7 years 6 months
Contributions summary:Zachary made several commits focused on decoupling code, indicating a focus on software architecture and maintainability. The changes involve refactoring of view components and view model bindings to improve flexibility and code organization. The specific changes to view template selectors and related classes suggest a core responsibility for developing the application's structure and core components.
Contributions:77 pushes, 2 branches in 2 years 8 months
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Zachary Canann - Senior Software Engineer at Roblox