Zachary Howard

Cloud Software Engineer at Everfox

Stony Stratford, England, United Kingdom
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Summary

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Senior
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Top School
Zachary Howard is a Cloud Software Engineer with eight years’ experience building defence-grade distributed systems using Python and Rust, currently working at Everfox after Garrison’s acquisition. He designs and operates AWS-native infrastructure end-to-end—CDK/CloudFormation, DynamoDB, RDS, VPC, Fargate and more—while driving features like SAML-backed per-user/group configuration, SCIM readiness, and administrator audit logging for security and compliance. Zachary combines hands-on backend engineering with a strong CI/CD and testing discipline (Docker, GitLab pipelines, asyncpg), and has tackled real-world scaling challenges from a high-traffic asynchronous Discord bot to sharded databases. An active open-source contributor, he added core networking packet types and robust tests to the popular pyCraft Minecraft client library, reflecting a practical interest in protocol-level engineering. Trained with a Master’s in Computer Science from the University of Bath and a BSc in Biology, he brings analytical rigor plus uncommon cross-domain perspective to system design and team collaboration.
code8 years of coding experience
job5 years of employment as a software developer
bookPenair School
bookMaster's degree Computer Science, Master's degree Computer Science at University of Bath
bookTruro and Penwith College
bookBachelor of Science - BSc Biology, Bachelor of Science - BSc Biology at University of Lincoln
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Stackoverflow

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Github Skills (12)

data-structures10
minecraft10
webclient10
c-library10
common-library10
python10
networking10
clientside10
data-structure10
standard-library10
enums9
testing8

Programming languages (6)

C#TypeScriptJavaC++JavaScriptPython

Github contributions (5)

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ammaraskar/pyCraft

Jun 2018 - May 2019

Minecraft-client networking library in Python
Role in this project:
userBack-end Developer
Contributions:23 commits, 7 PRs, 23 comments in 11 months
Contributions summary:Zachary primarily contributed to the implementation of core networking features for the Minecraft client library. Their work involved adding new packet types (RespawnPacket, ServerDifficultyPacket, EntityLookPacket, and FacePlayerPacket) and implementing the necessary data structures. They also refactored existing code by implementing enums and aliases to improve readability and maintainability. Additionally, the user added an `Angle` data type and implemented tests for the new types.
minecraftpythonminecraft-clientasynciogevent
Contributions:98 commits, 22 pushes, 1 issue in 2 months
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Zachary Howard - Cloud Software Engineer at Everfox