Zachary Paladino

Studio Technical Director at CaptureAge

Greater Cleveland United States
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Summary

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Senior
🎓
Top School
Zachary Paladino is a studio technical director and seasoned engineering leader with 14+ years crafting real-time interactive experiences and live-service games across web, mobile, and desktop platforms. He builds and scales multidisciplinary teams—technical artists, game developers, tooling and service engineers—having more than doubled his current team while driving product strategy for a multi-million dollar digital business. His background includes leading Prime Gaming’s claiming and fulfillment systems at Amazon Games, partnering with major publishers, and simplifying infrastructure to save significant costs and developer time. Equally at home in architecture and hands-on graphics programming, he ships Unity and WebGL products and experiments with small games using LoomSDK and Starling. Known for mentoring engineers in SDLC, architecture, and career growth, he combines enterprise rigor with start-up agility and a long history in digital product evolution from the early web to modern live services.
code14 years of coding experience
job15 years of employment as a software developer
bookBS CPS Computer Science, BS CPS Computer Science at University of Dayton
bookHigh School Diploma, High School Diploma at Bay Village High School
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Github Skills (20)

rendering10
glsl10
renderer10
docker-image9
scene-graph9
javascript9
canvas2d9
webgl9
threejs9
minecraft9
pixijs9
canvas9
rendering-engine9
data-visualization9
fastest8

Programming languages (2)

TypeScriptShell

Github contributions (5)

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paladizm/Operating-Systems

Feb 2012 - Feb 2012

Contributions:4 commits in 1 day
paladizm/dotfiles

Feb 2017 - Feb 2017

Contributions:5 pushes, 1 branch in 1 day
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Zachary Paladino - Studio Technical Director at CaptureAge