Zachary Petersen is a gameplay programmer with 11 years of experience building real-time systems for AAA games and medical simulators, currently contributing at Blizzard Entertainment from Irvine, CA. He brings deep C++ expertise, 3D math, and a track record of performance-driven optimization—evidenced by cutting a physics loop to sub-2ms in surgical simulation work. Comfortable both leading small engineering teams and self-directing complex projects, he has shipped player-facing systems (movement, camera, abilities) and interactive haptics for surgical training. His background spans consumer platforms with production-scale user bases (Roblox Xbox fixes) to research-driven simulation, reflecting a blend of product polish and engineering rigor.
11 years of coding experience
5 years of employment as a software developer
Computer Science, Computer Science at University College Cork
Contributions:58 pushes, 1 branch in 4 years 6 months
reactnextjs
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Zachary Petersen - Gameplay Programmer at Blizzard Entertainment