Summary
Zachary Rubin is an engineer, game developer, and professor with 12+ years of applied experience and a PhD in Computer Engineering focused on game design, speech recognition, big data, and accessibility. He builds production-grade systems across Python, Unity/C#, Objective-C, and cloud platforms, and has shipped voice-enabled experiences for major games and education products—credits include Diablo III and StarCraft II as well as scalable ASR-driven apps for children. As a faculty leader he launched an accredited bachelor’s program in computer network engineering for non-traditional students using NSF funding, achieving high completion and diverse enrollment. His work uniquely spans embedded IoT and hardware prototyping to edge speech models that remove cloud costs, demonstrating a hands-on ability to translate research-grade ASR into low-latency, privacy-preserving products. Fluent in French and Japanese, he blends interdisciplinary research, accessibility-first design, and product-focused engineering in both academia and industry.
12 years of coding experience
19 years of employment as a software developer
Japanese for Science and Technology, Japanese for Science and Technology at Kanazawa Institute of Technology
University of California Santa Cruz
Bachelor's degree Computer Engineering, Bachelor's degree Computer Engineering at Rose-Hulman Institute of Technology
English, French, Japanese