Zack Diller

Sr. Software Engineer (Unity) at Pace-O-Matic, Inc.

Atlanta Metropolitan Area United States
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Summary

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Rockstar
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Top School
Zack Diller is a senior Unity software engineer with 11 years of experience building and testing graphics and real-time systems, currently working at Pace-O-Matic in the Atlanta area. He has deep expertise in Shader Graph, Scriptable Render Pipeline testing, and image-based comparison automation from his time as a UI Tools Engineer at Unity Technologies and as a Graphics QA contributor on the widely used Unity-Technologies/Graphics repo. His background spans high-performance GPU work, ML-assisted seismic analysis, and shipping cross-platform games, demonstrating a rare mix of engine tooling, GPGPU optimization, and product-focused feature delivery. At Today We Expand he led complex 3D data visualizations and an intuitive state-interpolation UI, showing a knack for turning technical graphics capabilities into user-facing insights. A CU Boulder computer science graduate and former game dev club president, he combines rigorous testing discipline with a track record of accelerating performance and reducing costs in production systems.
code11 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science (BS), Computer Science, Class of 2015, Bachelor of Science (BS), Computer Science, Class of 2015 at University of Colorado at Boulder
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Github Skills (7)

testing10
hdr10
automated-tests10
shadergraph10
unity3d10
csharp9
dotnet-core9

Programming languages (2)

C#HTML

Github contributions (5)

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Unity-Technologies/Graphics

Sep 2018 - Apr 2020

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userQA Engineer / Test Automation Engineer
Contributions:164 commits in 1 year 6 months
Contributions summary:Zack's commits focus on automated testing within the Unity Graphics repository, specifically targeting the Scriptable Render Pipeline. Their work involved creating and updating automated tests for Shader Graph, including scenes and materials. They also addressed specific issues by updating and replacing reference images and made adjustments related to occlusion and various shader graph features, indicating a deep understanding of testing and validation within the Unity graphics pipeline.
renderpost-processingpipelinescriptableunity
Scriptable Render Pipeline
Contributions:56 commits in 5 months
renderpipelinescriptable
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Zack Diller - Sr. Software Engineer (Unity) at Pace-O-Matic, Inc.