Summary
Zack Gilbertson is a Technical Game Designer based in Minneapolis with eight years of hands-on GameDev experience across engineering, design, art, and tech art. He currently ships interactive systems at thatgamecompany and leads technical design work at Squid Land Games, blending gameplay design with engineering fluency in both Unity and Unreal. His background includes roles as an Unreal and Unity developer and a prior systems administration career, giving him a practical systems-oriented approach to tooling and pipelines. Zack is a generalist who builds playable prototypes to production-ready features and maintains a portfolio of personal and commercial games at ZackGilbertson.com. Notably, his blended skill set—spanning code, content, and infrastructure—helps bridge creative vision with robust implementation.
8 years of coding experience
7 years of employment as a software developer
Associate of Science (AS), Computer and Information Systems Security/Information Assurance, Associate of Science (AS), Computer and Information Systems Security/Information Assurance at Alexandria Technical and Community College
English