Zack Ragozzino

Software Engineer Reality Labs at Meta

Los Angeles Metropolitan Area United States
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Summary

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Senior
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Top School
Zack Ragozzino is a senior software engineer with a decade of experience specializing in real-time 3D pipelines, VR app development, and scalable avatar content production. At Meta Reality Labs he builds Unity-based tools and C++/Python pipelines that accelerate artist workflows and automate avatar releases, blending application-level UX with production systems thinking. His background includes prototyping interactive VR narratives at Baobab and building studio-grade pipeline tools at Zoic that integrated Maya, Nuke, Houdini, and Shotgun—skills that make him fluent at bridging art and engineering. He also has hands-on experience optimizing render farms and teaching game and 3D courses, which gives him both performance optimization chops and an educator’s clarity. Based in Los Angeles, he combines creative domain knowledge with pragmatic tooling to drive faster content iteration across teams.
code9 years of coding experience
job2 years of employment as a software developer
bookCalifornia Polytechnic State University, San Luis Obispo
languagesEnglish, Japanese

Programming languages (2)

C#HTML

Github contributions (5)

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zackragozzino/Dreams-VR

Jan 2018 - Jun 2018

Contributions:33 PRs, 104 pushes, 3 branches in 4 months
zackragozzino/ray-tracer

Apr 2018 - Jun 2018

Contributions:64 pushes, 1 branch, 2 tags in 2 months
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Zack Ragozzino - Software Engineer Reality Labs at Meta