Summary
Zack Ragozzino is a senior software engineer with a decade of experience specializing in real-time 3D pipelines, VR app development, and scalable avatar content production. At Meta Reality Labs he builds Unity-based tools and C++/Python pipelines that accelerate artist workflows and automate avatar releases, blending application-level UX with production systems thinking. His background includes prototyping interactive VR narratives at Baobab and building studio-grade pipeline tools at Zoic that integrated Maya, Nuke, Houdini, and Shotgun—skills that make him fluent at bridging art and engineering. He also has hands-on experience optimizing render farms and teaching game and 3D courses, which gives him both performance optimization chops and an educator’s clarity. Based in Los Angeles, he combines creative domain knowledge with pragmatic tooling to drive faster content iteration across teams.
9 years of coding experience
2 years of employment as a software developer
California Polytechnic State University, San Luis Obispo
English, Japanese