Summary
Zackary Misso is a graphics software engineer with 12 years of experience, currently contributing to the graphics efforts for Apple's Vision Products Group. He holds a PhD in computer science specializing in light transport and rendering, and has applied that expertise across internships and research roles at Disney Animation, Microsoft Research, Autodesk (improving volumetric rendering), and Qualcomm. His work sits at the intersection of physically based rendering, simulation, and game design, with practical experience moving research into production-grade systems. Based in Bellevue, WA, he pairs deep technical research with a maker’s curiosity—pursuing personal projects in illustration, guitar, and soccer—and has a track record of tutoring and mentoring across a broad range of STEM subjects.
12 years of coding experience
2 years of employment as a software developer
Bachelor of Science (B.S.) Computer Science Turing Scholar, Bachelor of Science (B.S.) Computer Science Turing Scholar at The University of Texas at Austin
Doctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at Dartmouth College