Zackary Misso

Graphics Software Engineer at Apple

Bellevue, Washington, United States
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Summary

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Senior
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Top School
Zackary Misso is a graphics software engineer with 12 years of experience, currently contributing to the graphics efforts for Apple's Vision Products Group. He holds a PhD in computer science specializing in light transport and rendering, and has applied that expertise across internships and research roles at Disney Animation, Microsoft Research, Autodesk (improving volumetric rendering), and Qualcomm. His work sits at the intersection of physically based rendering, simulation, and game design, with practical experience moving research into production-grade systems. Based in Bellevue, WA, he pairs deep technical research with a maker’s curiosity—pursuing personal projects in illustration, guitar, and soccer—and has a track record of tutoring and mentoring across a broad range of STEM subjects.
code12 years of coding experience
job2 years of employment as a software developer
bookBachelor of Science (B.S.) Computer Science Turing Scholar, Bachelor of Science (B.S.) Computer Science Turing Scholar at The University of Texas at Austin
bookDoctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at Dartmouth College

Programming languages (2)

C++C

Github contributions (5)

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ZackMisso/FeignRenderer

Jun 2018 - Jan 2023

Contributions:216 commits, 167 pushes, 1 branch in 4 years 7 months
ZackMisso/GAHeaderLibrary

Jun 2017 - Nov 2018

Contributions:15 commits, 9 pushes, 1 branch in 1 year 5 months
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Zackary Misso - Graphics Software Engineer at Apple