Zain Mecklai

Software Quality Engineer at Stavvy

Ashland, Massachusetts, United States
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Summary

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Zain Mecklai is a versatile Software Quality Engineer with six years of focused experience in test automation, CI/CD, and DevOps, currently driving quality at Stavvy from Ashland, MA. He has led QA teams at Unity Technologies, where he improved testing infrastructure and added cross-platform and mobile multiprocess tests for the high-profile Unity Netcode for GameObjects project. Comfortable as a toolsmith and manager, Zain bridges hands-on automation (Python, C#, .NET, Java) with infrastructure work—designing pipelines in Jenkins, Azure, and Kubernetes and integrating live test telemetry for actionable metrics. He has a track record of stabilizing flaky suites and modernizing test stacks (migrations to .NET Core, containerized test runners) to cut failure rates dramatically. A math-trained problem-solver with an MS in Software Engineering, he blends deep technical pragmatism with an eye for observability and long-term testability.
code5 years of coding experience
job18 years of employment as a software developer
bookMS, Software Engineering, MS, Software Engineering at Brandeis University
bookSt Patricks High School Karachi
bookKarachi Grammar School
bookBS, Mathematics, BS, Mathematics at Lafayette College
languagesEnglish, Urdu
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Stackoverflow

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Github Skills (15)

net10
multiprocessing10
multiplayer10
csharp10
networking10
multiplayer-game10
cicd10
dotnet-core10
test-automation10
unity3d10
build-automation9
mobile-app-testing9
github-ci8
android8
githubaction-workflow8

Programming languages (2)

PowerShellC#

Github contributions (5)

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Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Role in this project:
userDevOps Engineer & Test Automation Engineer
Contributions:103 reviews, 570 commits, 40 PRs in 1 year
Contributions summary:Zain primarily contributed to improving the testing infrastructure and CI/CD pipeline for the Unity Netcode project. Their work involved adding mobile tests to the nightly trigger, enabling multiprocess tests across various platforms, and refining the build processes for different target platforms including Windows, Linux, and Android. Furthermore, they implemented remote configuration support for the multiprocess test scene, enhancing the testing capabilities of the project.
unitymonobehaviouron-topnetcode-for-gameobjectshigh-level
mattwalsh-unity/AppleQuest

Oct 2021 - Dec 2021

Sample Game
Contributions:1 PR, 24 pushes in 1 month
il2cppunity2dscriptableobjectrollbackunity-scripts
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Zain Mecklai - Software Quality Engineer at Stavvy