Zak Grumbles

Software Engineer II at Articulate

City of Rochester, New York, United States
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Summary

👤
Senior
🎓
Top School
Zak Grumbles is a Software Engineer II with a decade of experience building full-stack applications and mentoring teams, currently contributing to Articulate after a multi-year tenure leading implementations at Capsher Technology. He blends systems-level C++ and OpenGL expertise—having modernized a procedural terrain generator using Perlin noise and Marching Cubes—with modern web and mobile stacks like Vue, TypeScript, and Flutter. Known for clear communication and an ability to translate customer needs into pragmatic solutions, he has a track record of reducing boilerplate through middleware and accelerating junior engineers into leaders. Based in Rochester, NY, Zak pairs hands-on coding with process improvement and a knack for quickly adopting new technologies to solve complex problems.
code10 years of coding experience
job7 years of employment as a software developer
bookBachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at Baylor University
languagesEnglish, Russian, Scottish Gaelic
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Github Skills (38)

marching-cubes10
godot10
javascript10
game-engine10
windows10
open-source10
linux10
terrain-generation10
rocket10
procedural-generation10
js10
macos10
nodejs10
game-development10
noise10

Programming languages (4)

JavaC++JavaScriptPython

Github contributions (5)

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zak-grumbles/godot

Mar 2020 - Dec 2024

Godot Engine – Multi-platform 2D and 3D game engine
Contributions:63 pushes, 15 branches in 4 years 9 months
godotgamedevgodot-enginegame-development3d-game-engine
zak-grumbles/terrain-gen

Apr 2016 - Jan 2023

Procedural Terrain Generation using the Marching Cubes Algorithm, OpenGL, and C++
Contributions:6 releases, 112 commits, 20 PRs in 6 years 9 months
marching-cubescppmarching-cubes-algorithmgenerationcubes
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