Zak Pacha is a director and seasoned software/game developer with 13 years of experience, currently leading Soxsoftware while continuing hands-on full‑stack development at VSTARS. He specializes in C#, C++, Java and Unity, shipping mobile and VR titles across Android, iOS and Oculus and building the accompanying server, database and REST API backends. Zak combines gameplay systems expertise—AI, networking, player controllers and interactive music mechanics—with practical deployment experience for Google Play and the App Store. An active contributor to RuneLite plugin tooling, he improved inventory management and fixed cross-plugin issues, showing a knack for stabilizing community projects. London-based and BSc‑trained in Computer Games Programming, he pairs entrepreneurial leadership with day-to-day engineering, often stepping into both frontend and backend roles on the same product.
13 years of coding experience
1 year of employment as a software developer
Computer Science & Media Studies, Computer Science & Media Studies at Graveney school
Bachelor of Science - BS, Computer Games Programming, Bachelor of Science - BS, Computer Games Programming at University of Staffordshire
Contributions:20 commits, 5 PRs in 1 year 2 months
Contributions summary:Zak primarily contributed to the iUtils plugin, focusing on enhancing inventory management and interactions within the RuneLite client. They fixed null pointer exceptions, added and improved methods related to inventory handling and item manipulation. They also made fixes across multiple RuneLite plugins that rely on iUtils, and fixed alching in iPowerFighter and iRooftopAgility.
A simple (and outdated) Old-School RuneScape decompiler/deobfuscator. Performs field and method analysis which uses ASM and bytecode patterns for identification. Identified fields could be used for creating bot clients or QoL clients. For educational use only.
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