Summary
Zane Brant is an experienced indie game developer and Unity specialist with 11 years building immersive, narrative-driven experiences across VR, AR, mobile, and web. He has led architecture and performance overhauls that scaled product reach and revenue, rebuilt networking and UX systems, and shipped HoloLens and Oculus projects for enterprise and consumer clients. Comfortable bridging engineering and design, Zane blends systems thinking with a taste for procedural content, physics-driven interaction, and visual effects while actively expanding into 3D art, texturing, and shaders. As an early VR adopter he’s now developing a next-generation Oculus Quest fishing experience, bringing both technical rigor and storytelling sensibility to gameplay. Based in Santa Fe, he’s equally at home optimizing low-level rendering and prototyping novel interaction patterns for mixed-reality demos.
11 years of coding experience
6 years of employment as a software developer
Information Science, Informatics, Information Science, Informatics at University of Washington
South Kitsap High School
German, English