Zane Hintzman

Software Development Engineer at Daybreak Game Company LLC

Sammamish, Washington, United States
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Summary

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Senior
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Top School
Zane Hintzman is a software engineer with a decade of experience building and testing game and systems software, most recently contributing to Minecraft and VR rendering at Mojang/Microsoft and now at Daybreak Game Company. He brings deep C++, C#, and tooling experience across gameplay systems, rendering (RenderDragon/OpenXR prototyping), and data-driven game components, plus a strong background in testing, refactoring, and cross-team collaboration. A Carnegie Mellon CS graduate with University Honors and a minor in Japanese, Zane pairs formal training with hands-on research work—from RFID/motion-capture integration to blockchain and security projects—showing an appetite for both applied research and production-grade engineering. He’s active in accessibility and neurodiversity efforts and has led interdisciplinary game projects, demonstrating both technical leadership and a player-focused perspective.
code10 years of coding experience
job8 years of employment as a software developer
bookBachelor’s Degree, Computer Science, 3.94 GPA, Bachelor’s Degree, Computer Science, 3.94 GPA at Carnegie Mellon University
languagesEnglish, Japanese
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Github Skills (33)

threat-hunting8
threat-intelligence8
information-security8
cybersecurity8
security8
rdap7
region7
fraud-prevention7
cups7
information-sharing7
fraud-detection7
nic7
tld6
uri6
ip6

Programming languages (4)

CJavaScriptPHPPython

Github contributions (5)

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cablelabs/ddos-info-sharing

May 2017 - May 2017

Contributions:10 commits, 4 PRs, 11 pushes in 3 days
sharing-platformsharingddosinformation-sharing
Contributions:1 push, 1 branch in 3 days
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