Zane Melcho

Hextech Engine Graphics - Senior Software Engineer at Riot Games

San Jose, California, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Zane Melcho is a senior graphics-focused software engineer with 12 years of experience, currently leading rendering, lighting, shadows, and graphics tools work on Riot Games’ Hextech Engine in San Jose. He transitioned from a self-taught game-dev passion into a CS degree and has applied that blend of curiosity and discipline across engine-level graphics and UI systems since joining Riot. Prior roles at IBM and SanDisk honed his low-level C++ reliability, performance testing, and production debugging skills, making him comfortable across both game engines and enterprise systems. Known for shipping pragmatic, maintainable code, he pairs deep technical craft with a history of building playable projects from scratch—a detail that keeps his engineering decisions grounded in player-facing results.
code12 years of coding experience
job11 years of employment as a software developer
bookSan José State University
bookComputer Programming, Computer Programming at Valencia College
languagesEnglish

Github contributions (4)

github-logo-circle
D4rkFr4g/Barrage

Apr 2014 - Mar 2015

Contributions:2 commits, 1 push in 10 months
D4rkFr4g/zRPG

Apr 2014 - Jul 2015

Contributions:163 commits, 1 push in 1 year 2 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial