Summary
Zane Melcho is a senior graphics-focused software engineer with 12 years of experience, currently leading rendering, lighting, shadows, and graphics tools work on Riot Games’ Hextech Engine in San Jose. He transitioned from a self-taught game-dev passion into a CS degree and has applied that blend of curiosity and discipline across engine-level graphics and UI systems since joining Riot. Prior roles at IBM and SanDisk honed his low-level C++ reliability, performance testing, and production debugging skills, making him comfortable across both game engines and enterprise systems. Known for shipping pragmatic, maintainable code, he pairs deep technical craft with a history of building playable projects from scratch—a detail that keeps his engineering decisions grounded in player-facing results.
12 years of coding experience
11 years of employment as a software developer
San José State University
Computer Programming, Computer Programming at Valencia College
English