Zaven Kazandjian

Gameplay Engineer at Bladework Games

Greater Philadelphia United States
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Summary

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Senior
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Top School
Zaven Kazandjian is a Gameplay Engineer with a decade of experience building player-focused systems and rapid prototypes, currently shaping gameplay at Bladework Games. He has hands-on experience in both Unity/C# prototyping and shipping features in C++ on proprietary engines from internships to associate roles at Blizzard, where he owned core movement, combat, and projectile systems for an unannounced survival title. A lifelong game jam participant and RIT Game Design & Development alum, he excels in fast-paced iteration, debugging complex interactions across physics, networking, and client prediction, and turning playtest feedback into polished mechanics. Colleagues rely on him to refactor tooling and solve elusive performance and interaction bugs, and he brings a player-first mindset that favors rapid experimentation over polish for discovering fun.
code9 years of coding experience
job3 years of employment as a software developer
bookBachelor's degree Game Design & Development, Bachelor's degree Game Design & Development at Rochester Institute of Technology
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Github Skills (2)

counter2
golang1

Programming languages (1)

ShaderLab

Github contributions (5)

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Dinowolf10/3D-Fighting-Game

Jul 2021 - Nov 2021

Contributions:22 commits, 20 pushes, 1 branch in 3 months
fdp8383/Atoll-Tale

Sep 2022 - Jan 2023

Contributions:10 PRs, 76 pushes, 1 branch in 3 months
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Zaven Kazandjian - Gameplay Engineer at Bladework Games