Summary
Zaven Kazandjian is a Gameplay Engineer with a decade of experience building player-focused systems and rapid prototypes, currently shaping gameplay at Bladework Games. He has hands-on experience in both Unity/C# prototyping and shipping features in C++ on proprietary engines from internships to associate roles at Blizzard, where he owned core movement, combat, and projectile systems for an unannounced survival title. A lifelong game jam participant and RIT Game Design & Development alum, he excels in fast-paced iteration, debugging complex interactions across physics, networking, and client prediction, and turning playtest feedback into polished mechanics. Colleagues rely on him to refactor tooling and solve elusive performance and interaction bugs, and he brings a player-first mindset that favors rapid experimentation over polish for discovering fun.
9 years of coding experience
3 years of employment as a software developer
Bachelor's degree Game Design & Development, Bachelor's degree Game Design & Development at Rochester Institute of Technology