Summary
Zbigniew Kominek is a Unity Lead Programmer with 15 years of experience building and optimizing games and iOS apps, currently architecting the mobile client for the F2P title Questland. He combines a disciplined focus on pure, well-tested code with hands-on expertise in Unity, iOS performance tuning, and memory optimization across projects from casino and kids' apps to commercial mobile games. Prior roles include porting large Unity titles to iOS and shipping indie games like Bridgy Jones, reflecting comfort across full game lifecycles from prototype to release. His background in low-level systems and test automation (C/C++, Java, UNIX administration) informs pragmatic, performance-minded engineering decisions. Based in Katowice, Poland, he pairs senior technical leadership with a craftsman’s attention to code quality and long-term maintainability. An experienced solver of platform constraints, he often surfaces non-obvious optimizations that materially improve mobile performance and user experience.
15 years of coding experience
7 years of employment as a software developer
Master of Science (MSc), Databases, Computer Networks and Systems, Master of Science (MSc), Databases, Computer Networks and Systems at Politechnika Śląska w Gliwicach
English, Polish, German