Summary
Zeth Willie is a Director Animator TD based in New York with 13+ years crafting high-end 3D animation, rigging, lighting and pipeline systems across film, commercials, XR and interactive experiences. He blends creative leadership and hands-on technical direction—shipping character rigs, cloth sims and virtual production setups for studios like Psyop, Buck and the American Museum of Natural History. Comfortable across Maya, Houdini, Unity/Unreal and production renderers, he also builds tools and pipelines in Python, C# and MEL to streamline large-scale projects and USD integrations. His work spans immersive projection shows, AR/VR game launches and museum planetarium systems, revealing a knack for translating scientific datasets (NASA SPICE/Open Space) into compelling visuals. An educator and studio owner, he’s taught advanced animation at NYU and Brooklyn College while running freelance production and a media training studio. Colleagues rely on him to bridge art and engineering, turning complex technical constraints into elegant, production-ready animation.
13 years of coding experience
10 years of employment as a software developer
Masters 3D imaging, Masters 3D imaging at New York University
BS Communications/Film/Video, BS Communications/Film/Video at Cornell University