Summary
Zhang Jian is a seasoned Pipeline Developer with 17 years of experience and six years focused on production-quality computer graphics for animation and film/VFX. He is a self-taught TD and pipeline designer who blends low-level C/C++ and graphics API expertise (Maya API, OpenGL, RenderMan, GLSL/Cg) with scripting and UI work in Python, MEL, Qt/PyQt and MaxSDK. At Original Force he built robust geometry/bake/keyframe cache systems and cross-application plugins to bridge Maya and 3ds Max, including creative uses of PyQt inside 3ds Max and win32 COM automation. His credits include RenderMan shader/DSO work and fur/rendering architecture on IMAX nature documentaries, reflecting both tooling and shot-level artistry. Comfortable hacking production pipelines end-to-end, he brings a rare mix of shader-level craftsmanship and practical pipeline engineering grounded in years of studio experience.
17 years of coding experience
Bachelor, Engineering, Bachelor, Engineering at Nanjing University of Aeronautics and Astronautics