Zhang Jian

Pipeline Developer at Original Force 3D

China
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Summary

👤
Senior
🎓
Top School
Zhang Jian is a seasoned Pipeline Developer with 17 years of experience and six years focused on production-quality computer graphics for animation and film/VFX. He is a self-taught TD and pipeline designer who blends low-level C/C++ and graphics API expertise (Maya API, OpenGL, RenderMan, GLSL/Cg) with scripting and UI work in Python, MEL, Qt/PyQt and MaxSDK. At Original Force he built robust geometry/bake/keyframe cache systems and cross-application plugins to bridge Maya and 3ds Max, including creative uses of PyQt inside 3ds Max and win32 COM automation. His credits include RenderMan shader/DSO work and fur/rendering architecture on IMAX nature documentaries, reflecting both tooling and shot-level artistry. Comfortable hacking production pipelines end-to-end, he brings a rare mix of shader-level craftsmanship and practical pipeline engineering grounded in years of studio experience.
code17 years of coding experience
bookBachelor, Engineering, Bachelor, Engineering at Nanjing University of Aeronautics and Astronautics

Github contributions (5)

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spinos/aphid

Jan 2011 - Feb 2018

Contributions:2266 commits, 1579 pushes, 2 branches in 7 years 1 month
goofoo/makoto

Apr 2009 - Jan 2010

Contributions:481 commits in 9 months
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Zhang Jian - Pipeline Developer at Original Force 3D