Zhen Chen is a research engineer specializing in physically-based simulation for robotics and creative tools, with eight years of experience and a Ph.D. in Computer Science from UT Austin. Based in Seattle, he has advanced physics-driven features at Adobe—shipping Express Physics presets like Wobble and contributing multi-scale simulation schemes and accurate constitutive models to an internal simulator. His work bridges research and product: he helped build Generative Physics, an animation feature combining large language models with physics simulation. Prior internships at Tencent and NYU and research roles at UT Austin underpin a strong applied-research background across industry and academia. Colleagues rely on him for turning complex continuum mechanics into robust, production-ready code that powers creative experiences. He often pairs mathematical rigor from a mathematics bachelor’s degree with practical engineering to deliver performant simulators at scale.
8 years of coding experience
4 years of employment as a software developer
Doctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at The University of Texas at Austin
Bachelor's degree Mathematics, Bachelor's degree Mathematics at University of Science and Technology of China
Contributions:184 pushes, 3 branches in 1 year 8 months
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