Zhen Geng is a software engineer with a decade of experience specializing in creative coding, shader development, real-time rendering and performance optimization for games and AR. He has driven rendering pipeline improvements and multiplayer AR frameworks at Meta, built tooling and shipped mobile titles at a stealth studio, and now develops interactive systems at TikTok. Zhen combines low-level graphics expertise with tool and pipeline design—authoring shaders and frameworks that enabled dozens or hundreds of animated units to run on low-end devices. His background in architecture and Carnegie Mellon entertainment technology informs a strong sense for spatial systems and UX in immersive applications. Colleagues know him for turning ambiguous performance problems into measurable improvements and for empowering creators with practical, production-ready tooling.
10 years of coding experience
3 years of employment as a software developer
Master's Degree Entertainment Technology, Master's Degree Entertainment Technology at Carnegie Mellon University
Bachelor's Degree, Bachelor's Degree at Shanghai Jiao Tong University
Contributions:11 commits, 18 pushes, 1 branch in 2 months
animationexportshadersmayavertex-shaders
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