Zhen Geng

Software Engineer at TikTok

California, United States
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Summary

👤
Senior
🎓
Top School
Zhen Geng is a software engineer with a decade of experience specializing in creative coding, shader development, real-time rendering and performance optimization for games and AR. He has driven rendering pipeline improvements and multiplayer AR frameworks at Meta, built tooling and shipped mobile titles at a stealth studio, and now develops interactive systems at TikTok. Zhen combines low-level graphics expertise with tool and pipeline design—authoring shaders and frameworks that enabled dozens or hundreds of animated units to run on low-end devices. His background in architecture and Carnegie Mellon entertainment technology informs a strong sense for spatial systems and UX in immersive applications. Colleagues know him for turning ambiguous performance problems into measurable improvements and for empowering creators with practical, production-ready tooling.
code10 years of coding experience
job3 years of employment as a software developer
bookMaster's Degree Entertainment Technology, Master's Degree Entertainment Technology at Carnegie Mellon University
bookBachelor's Degree, Bachelor's Degree at Shanghai Jiao Tong University
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Github Skills (12)

shaderlab10
footprint10
shader10
snow10
unity-shader10
cg10
unity3d10
hlsl9
vertex7
maya7
animation6
vertex-shaders4

Programming languages (1)

C#

Github contributions (5)

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ZGeng/DeepSnowFootprint

Feb 2017 - Sep 2021

A unity shader solution to generate footprint on thick snow surfaces.
Contributions:15 commits, 1 PR, 12 pushes in 4 years 7 months
unity-shaderfootprintsnowshaderlabunity
ZGeng/VertAnimToTex

Dec 2016 - Feb 2017

Contributions:11 commits, 18 pushes, 1 branch in 2 months
animationexportshadersmayavertex-shaders
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Zhen Geng - Software Engineer at TikTok