芝尾 幸一郎 is a lead software engineer with 13 years' experience specializing in game-focused data engineering and backend systems. He blends a humanities background in philosophy and media arts with deep technical skills—Python, Linux, MySQL, Hadoop and Google BigQuery—to design and operate large-scale user behavior analysis platforms for games with 100k+ users. At Aiming and previously Sega and Dwango he led migrations from MySQL to Hadoop/BigQuery and built in-house big data tools that drive product PDCA cycles end-to-end. He has written about practical DWH design and balances pragmatic engineering with creative practice, regularly publishing technical notes on Qiita and maintaining active code on GitHub. Known for planning, building and validating products himself, he brings product-minded ownership and a rare mix of artistic sensibility and data-driven engineering to online entertainment.
13 years of coding experience
8 years of employment as a software developer
MA, Media aesthetics,, MA, Media aesthetics, at Institute of Advanced Media Arts and Sciences
BA, philosophy, BA, philosophy at Kumamoto University
visualized law system.describe complexity about laws. useing graph.
Contributions:60 commits, 22 PRs, 35 pushes in 5 years 10 months
visualizedcomplexitydescribelawlaws
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