Summary
Zhimin Zhao is a software engineer with 10 years of experience specializing in game and interactive systems, combining a strong academic background in computer graphics and game technology with hands-on production work at Take-Two, Method Studios, and indie studios. He has shipped gameplay systems, editor tooling, and performance optimizations (including a FlatBuffers migration that enabled 60 FPS in MyCareer) and built AR-driven interactive scenes and Unity/Photon-based multiplayer features. Beyond implementation, he has taught machine learning fundamentals and mentored students on research and modern toolkits, reflecting a Bayesian, scientific approach to engineering. Based in Los Angeles, Zhimin blends creative problem-solving for real-time systems with a curiosity for cutting-edge frameworks and practical pedagogy.
10 years of coding experience
3 years of employment as a software developer
Bachelor of Engineering, Information Countermeasure Technology, 89/100, Bachelor of Engineering, Information Countermeasure Technology, 89/100 at 北京理工大学
Master of Science in Engineering, Computer Graphics & Game Technology, 3.2/4.0, Master of Science in Engineering, Computer Graphics & Game Technology, 3.2/4.0 at University of Pennsylvania
English, Chinese