Zhimin Zhao

Los Angeles Metropolitan Area United States
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Summary

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Zhimin Zhao is a software engineer with 10 years of experience specializing in game and interactive systems, combining a strong academic background in computer graphics and game technology with hands-on production work at Take-Two, Method Studios, and indie studios. He has shipped gameplay systems, editor tooling, and performance optimizations (including a FlatBuffers migration that enabled 60 FPS in MyCareer) and built AR-driven interactive scenes and Unity/Photon-based multiplayer features. Beyond implementation, he has taught machine learning fundamentals and mentored students on research and modern toolkits, reflecting a Bayesian, scientific approach to engineering. Based in Los Angeles, Zhimin blends creative problem-solving for real-time systems with a curiosity for cutting-edge frameworks and practical pedagogy.
code10 years of coding experience
job3 years of employment as a software developer
bookBachelor of Engineering, Information Countermeasure Technology, 89/100, Bachelor of Engineering, Information Countermeasure Technology, 89/100 at 北京理工大学
bookMaster of Science in Engineering, Computer Graphics & Game Technology, 3.2/4.0, Master of Science in Engineering, Computer Graphics & Game Technology, 3.2/4.0 at University of Pennsylvania
languagesEnglish, Chinese
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Stackoverflow

Stats
321reputation
8kreached
7answers
16questions
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Github Skills (200)

benchmark10
nearest-neighbors10
model-management10
datasets10
hyperparameter-optimization10
automl10
foundation-models10
plotly-express10
compression10
recall10
labeling10
unicorns10
llm-inference10
api10
github-api10

Programming languages (17)

JavaCSSC++RustCMakeHandlebarsTeXGo

Github contributions (5)

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zhimin-z/CUDA-Path-Tracer

Sep 2019 - Oct 2022

Contributions:3 commits, 2 pushes, 1 branch in 3 years 1 month
zhimin-z/Smoke-Simulation

Sep 2019 - Oct 2022

Contributions:4 commits, 3 pushes, 1 branch in 3 years 1 month
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Zhimin Zhao