Summary
钟凌霄 (Tony Zhong) is a senior software engineer in Shanghai with 9 years focused on real-time rendering, physically based rendering and virtual production for film and previs. He has led engine and tool development at Tencent and built virtual production pipelines, Simul-camera and motion-capture Unreal plugins at Noitom and Original Force, integrating Pixar USD, Gaffer and MaterialX into digital-human workflows. During three years at Autodesk he contributed to Maya rendering and XGen hair shading, grounding his work in DX11 and C++ graphics architecture. He bridges film VFX needs and game-engine performance, architecting infrastructure for timecode/genlock, file tracking and interactive previs used in commercial productions. An understated strength is his blend of research-caliber PBR expertise with pragmatic pipeline engineering that scales from prototype to studio production.
9 years of coding experience
6 years of employment as a software developer
学士, 自动化, 学士, 自动化 at 哈尔滨工程大学
硕士, 软件工程, 硕士, 软件工程 at 哈工大
Chinese, c++