Zhou Han is a Mobile Game Engineer based in Japan with 13 years of software experience, currently building games at Gumi. He brings deep Python and server-side expertise alongside familiarity with C++, Objective-C, and Java, bridging client and backend development. His early roles at kemco and Adobe China provided hands-on mobile game and QA automation experience, informing a pragmatic approach to production quality. A masters-trained software engineer from Beihang University, he has a strong appetite for fundamentals and iterative experimentation, regularly turning new ideas into incremental features. Colleagues describe him as curious and persistent—he learns by practicing concepts repeatedly and shipping small improvements. Outside work he blends developer rigor with a hacker’s mindset, staying hungry for better solutions.
13 years of coding experience
1 year of employment as a software developer
Bachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at Beijing Jiaotong University
Master's degree, Computer Software Engineering, Master's degree, Computer Software Engineering at Beihang University
Contributions:75 commits, 1 PR, 2 pushes in 3 years
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