Zoe Li

AR VR Software Engineer At Apple

Cupertino, California, United States
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Summary

👤
Senior
🎓
Top School
Zoe Li is an AR/VR software engineer at Apple with nine years of technical experience and over two years focused on building immersive iOS and macOS experiences using Swift, Objective-C, SwiftUI, ARKit, RealityKit and SceneKit. She combines a strong academic foundation in computer science with hands-on work across large, fast-changing codebases, contributing to product quality through testing, documentation and code reviews. Her background spans machine learning prototyping, AWS automation, and embedded test automation—skills that help her bridge systems, infrastructure and client-side AR visuals. Comfortable learning complex frameworks quickly, she’s proven at translating design requirements into polished engineering solutions while reducing manual effort through automation. Based in Cupertino, she brings both meticulous organization and cross-functional collaboration to high-impact AR projects.
code9 years of coding experience
job1 year of employment as a software developer
bookCalifornia Polytechnic State University, San Luis Obispo
bookBioengineering and Biomedical Engineering, Bioengineering and Biomedical Engineering at Foothill College
languagesEnglish, Chinese
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Github Skills (18)

robot8
visualizer8
rviz8
robotics7
ros7
ecl6
oop5
object-tracking5
traffic4
cpp3
planning3
embedded3
user-interface3
trajectory-generation2
carla2

Programming languages (4)

JavaC++MATLABPython

Github contributions (5)

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bigdayangyu/ros2_tutorial

Jun 2019 - Aug 2019

Contributions:67 commits, 56 pushes, 1 branch in 1 month
bigdayangyu/UR5-project

Mar 2019 - May 2020

Contributions:7 commits, 7 pushes, 1 branch in 1 year 2 months
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Zoe Li - AR VR Software Engineer At Apple