Summary
Zoe Li is an AR/VR software engineer at Apple with nine years of technical experience and over two years focused on building immersive iOS and macOS experiences using Swift, Objective-C, SwiftUI, ARKit, RealityKit and SceneKit. She combines a strong academic foundation in computer science with hands-on work across large, fast-changing codebases, contributing to product quality through testing, documentation and code reviews. Her background spans machine learning prototyping, AWS automation, and embedded test automation—skills that help her bridge systems, infrastructure and client-side AR visuals. Comfortable learning complex frameworks quickly, she’s proven at translating design requirements into polished engineering solutions while reducing manual effort through automation. Based in Cupertino, she brings both meticulous organization and cross-functional collaboration to high-impact AR projects.
9 years of coding experience
1 year of employment as a software developer
California Polytechnic State University, San Luis Obispo
Bioengineering and Biomedical Engineering, Bioengineering and Biomedical Engineering at Foothill College
English, Chinese