Zoë Wolfe is a Seattle-based video artist and software-minded creator with a decade of experience blending hardware hacking and web engineering to produce distinctive glitch visuals for films, music videos, live events, and games. Trained in computer science with a theatre minor, she leverages prosumer broadcast gear and repurposed gaming hardware like the Game Boy Camera to craft analog effects that resist pure-software replication. Her background includes building production-ready web and DevOps systems at startups and Amazon, where she led CMS and ad-prototyping efforts and helped spec a large-scale rebuild. Comfortable across creative and technical domains, she pairs hands-on capture work—recently contributing to game trailers—with systems thinking that scales projects from prototypes to production. Notably, she brings an aesthetic sensibility informed by live visual performance and a fascination with skeletal motifs that surfaces in both art and engineering.
9 years of coding experience
4 years of employment as a software developer
Bachelor of Science, Computer Science Major, Theatre Minor, Bachelor of Science, Computer Science Major, Theatre Minor at SUNY New Paltz
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