Zoltan Dezso is an R&D and tools engineer with 17 years of cross-disciplinary software experience spanning web backends, game clients, rendering and tooling for mobile and 3D applications. He has been a core developer on multiple top-ranked mobile games totaling over 40M installs, and has led rendering, shader and performance optimization efforts in Unity/C# across teams at Square Enix, enish and gumi. His background includes building build and CI/CD pipelines (Jenkins, Python, Go), asset validation and editor tooling, and server-side architecture for game services (Ruby, AWS), reflecting a full-stack game engineering skillset. Early work in 3D research and OpenSim server/client development gave him a strong foundation in computational geometry and visualization, which he applies to advanced tooling and engine R&D today. Based in Chiba, Japan, he combines production-grade delivery with R&D curiosity—pursuing novel engine features and AI/engine tooling at Square Enix’s Advanced Technology and AI divisions. Colleagues rely on him for bridging research prototypes into scalable pipelines and polished runtime systems.
17 years of coding experience
15 years of employment as a software developer
PhD (Unfinished), Intelligent Systems, PhD (Unfinished), Intelligent Systems at Budapest University of Technology and Economics
A standard Hungarian keyboard layout for Mac OSX 10.6
Contributions:2 commits, 1 PR, 1 push in 4 years 10 months
mac-osxosxlayoutmackeyboard
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