Zoltán Gubics is a Technical Lead and seasoned Unity developer based in Budapest with a decade-long track record building cross-platform games and industrial mixed-reality apps. He combines hands-on engine work—optimizing CPU/GPU performance, WebGL builds and editor tooling—with architecture best practices like MVP, dependency injection and reactive programming. At AerinX he shipped HoloLens 2 solutions using MRTK, UniRx and TDD, and at Obumo scaled a WebGL mini-golf title to over 200k monthly active users while managing post-launch features. He mentors engineers, runs code reviews, and brings product-minded leadership to agile teams. Equally comfortable as a solo indie who published titles with 10M+ downloads and as a lead coordinating multiplayer, cloud BaaS and analytics integrations, he blends developer craftsmanship with delivery focus. Collected academic training in software engineering underpins his pragmatic approach to solving performance and UX challenges in real-world projects.
8 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at Budapest University of Technology and Economics
A simple Space Invaders clone made in Unity using MVP, dependency injection, reactive programming and Addressables.
Contributions:53 commits, 9 pushes in 1 month
3daddressablescsharpdependency-injectiondotween
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