Zun Li is a research engineer at Google DeepMind with eight years of experience at the intersection of multi-agent systems, deep learning, and AI research. He completed a PhD at the University of Michigan and has a track record of turning cutting-edge research into practical algorithms and productionized systems—from extending AlphaZero for general-sum imperfect-information games to building C++ data pipelines at Google that handled 100GB-scale advertiser histories. His open-source contributions to DeepMind’s OpenSpiel include novel implementations of projected replicator dynamics, multiagent Q-learning, and Nash/Stackelberg solvers, reflecting deep expertise in game-theoretic RL. Comfortable bridging theory and engineering, he has published and evaluated systems against humans in negotiation domains and brings both academic rigor and production-grade delivery to large-scale AI problems.
8 years of coding experience
1 year of employment as a software developer
Doctor of Philosophy - PhD Computer Science and Engineering, Doctor of Philosophy - PhD Computer Science and Engineering at University of Michigan
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Shanghai Jiao Tong University
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
Role in this project:
ML Engineer
Contributions:17 reviews, 70 commits, 30 PRs in 2 years 6 months
Contributions summary:Zun contributed to the implementation of projected replicator dynamics algorithms within the open_spiel repository, specifically focusing on L2-projection operators and vectorized simplex projections. They also introduced and developed multi-agent reinforcement learning algorithms, including a tabular multiagent Q-learning agent, and included a matrix Nash solver. Furthermore, the user added implementations of Nash Averaging and Stackelberg equilibrium solvers.
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