Zvi E

Principal Software Engineer at Riot Games

Claremont, California, United States
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Summary

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Senior
🎓
Top School
Zvi E is a Principal Software Engineer with 11 years crafting low-latency, high-availability networking and game systems, currently leading edge infrastructure at Riot Games. He designed and scaled Riot’s packet filtering and edge packet processing platforms across dozens of PoPs and regions, enabling VALORANT launch-grade DDoS mitigation, multi-tenant support, and rapid global appliance redeploys. Comfortable in C/C++, C#, Python and systems toolchains, he blends deep networking/kernel work (XDP, UDP proxying) with cloud migrations and HA API design. Past roles include building secure graphics appliances at NVIDIA and hands-on systems work dating back to research and tooling at Harvey Mudd, reflecting a blend of academic rigor and production engineering. Colleagues rely on him to turn hard distributed-systems problems into operationally robust platforms that ship on game-day timelines.
code10 years of coding experience
job13 years of employment as a software developer
bookB.S., Computer Science, B.S., Computer Science at Harvey Mudd College
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Github Skills (93)

ebpf10
telegraf10
grafana10
xpath10
influxdb10
monitoring10
mqtt10
linux10
linux-kernel10
golang10
json10
kafka10
kernel10
go10
agent10

Programming languages (7)

TypeScriptShellCRustGoHTMLPython

Github contributions (5)

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zeffron/ebpf

Apr 2021 - Jul 2021

eBPF Library for Go
Contributions:33 pushes, 3 branches, 3 tags in 3 months
golangebpf
zeffron/telegraf

Sep 2022 - Nov 2022

The plugin-driven server agent for collecting & reporting metrics.
Contributions:25 pushes, 3 branches in 1 month
agentreportingcollectingagent-servergrafana
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Zvi E - Principal Software Engineer at Riot Games