Zvi E is a Principal Software Engineer with 11 years crafting low-latency, high-availability networking and game systems, currently leading edge infrastructure at Riot Games. He designed and scaled Riot’s packet filtering and edge packet processing platforms across dozens of PoPs and regions, enabling VALORANT launch-grade DDoS mitigation, multi-tenant support, and rapid global appliance redeploys. Comfortable in C/C++, C#, Python and systems toolchains, he blends deep networking/kernel work (XDP, UDP proxying) with cloud migrations and HA API design. Past roles include building secure graphics appliances at NVIDIA and hands-on systems work dating back to research and tooling at Harvey Mudd, reflecting a blend of academic rigor and production engineering. Colleagues rely on him to turn hard distributed-systems problems into operationally robust platforms that ship on game-day timelines.
10 years of coding experience
13 years of employment as a software developer
B.S., Computer Science, B.S., Computer Science at Harvey Mudd College
The plugin-driven server agent for collecting & reporting metrics.
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